Startup ...
Loading key bindings from ..\config\key_bindings.txt
..\config\key_bindings.txt:4: Remap move-left action to Left key
..\config\key_bindings.txt:5: Remap move-right action to Right key
..\config\key_bindings.txt:6: Remap move-up action to Up key
..\config\key_bindings.txt:7: Remap move-down action to Down key
..\config\key_bindings.txt:8: Remap menu-up action to Up key
..\config\key_bindings.txt:9: Remap menu-down action to Down key
..\config\key_bindings.txt:10: Remap menu-left action to Left key
..\config\key_bindings.txt:11: Remap menu-right action to Right key
..\config\key_bindings.txt:12: Remap debug-godmode action to X key
..\config\key_bindings.txt:13: Remap debug-showbb action to B key
..\config\key_bindings.txt:14: Remap debug-showinfo action to D key
..\config\key_bindings.txt:15: Remap debug-allowup action to G key
..\config\key_bindings.txt:16: Remap debug-gameover action to Q key
..\config\key_bindings.txt:17: Remap level-new action to N key
..\config\key_bindings.txt:18: Remap debug-kill action to K key
..\config\key_bindings.txt:19: Remap escape action to Escape key
..\config\key_bindings.txt:20: Remap accept action to Return key
..\config\key_bindings.txt:21: Remap interact action to Space key
Creating window ...
Updating derived settings ...
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Highscore record is 0.108
Got 5 play list entries from playlist.txt
Loading sound logo.ogg
Caching sound logo.ogg [..\data\sounds\logo.ogg,music: True]
Loading font ..\data\fonts\VeraSE.ttf / 15
Loading postfx fade.sfx / environment: (('ENABLE_DITHER',),)
Load track 0 \ ..\data\sounds\track1.ogg
Begin FadeOutOverlay anim
End FadeOutOverlay anim
Loading font ..\data\fonts\VeraMoBd.ttf / 12
Loading postfx intro.sfx / environment: (('ENABLE_DITHER',),)
Entering main menu
Select menu option 0
Loading font ..\data\fonts\VeraSE.ttf / 88
Loading font ..\data\fonts\VeraSE.ttf / 35
Raising NewFrame sentinel signal
Begin FadeInOverlay anim
Loading font ..\data\fonts\VeraSE.ttf / 17
Begin FadeInOverlay anim
End FadeInOverlay anim
Select menu option 1
Begin FadeInOverlay anim
Select menu option 2
Begin FadeInOverlay anim
Select menu option 3
Begin FadeInOverlay anim
End FadeInOverlay anim
Enter menu entry 3
cache level count: 18
Loading font ..\data\fonts\VeraSE.ttf / 79
Begin FadeInOverlay anim
Begin FadeInOverlay anim
Begin FadeInOverlay anim
End FadeInOverlay anim
Begin FadeInOverlay anim
End FadeInOverlay anim
Begin FadeInOverlay anim
End FadeInOverlay anim
Begin FadeInOverlay anim
Begin FadeInOverlay anim
End FadeInOverlay anim
Begin FadeInOverlay anim
End FadeInOverlay anim
End FadeInOverlay anim
Loading level from disc: 9
Caching colors.txt file, got 8 dict entries
Loading level from ..\data\levels\9.txt
Loading postfx ingame1.sfx / environment: (('ENABLE_DITHER',),)
Loading implicit texture ../data/textures/noise.png (shader var: noise)
Loading tile from ..\data\tiles\PL.txt
Loading font ..\data\fonts\VeraMoBd.ttf / 11
Set respawn point 0|0
Loading tile from ..\data\tiles\DA.txt
Loading tile from ..\data\tiles\BU.txt
Loading tile from ..\data\tiles\FI.txt
Loading tile from ..\data\tiles\A0.txt
Got 22 entities for level 9 [size: 18x12]
Level 9, ERROR: Missing player (*PL) entity
Loading font ..\data\fonts\VeraSE.ttf / 36
Loading font ..\data\fonts\VeraMoBd.ttf / 9
Begin FadeInOverlay anim
End FadeInOverlay anim
End FadeInOverlay anim
End FadeInOverlay anim
End FadeInOverlay anim
End FadeInOverlay anim
End FadeInOverlay anim
Show Machine '69666640', use counter: 1
Loading font ..\data\fonts\VeraMono.ttf / 14
Begin FadeOutOverlay anim
End FadeOutOverlay anim
Raising NewFrame sentinel signal
Begin FadeInOverlay anim
Raising NewFrame sentinel signal
Received NewFrame notification during event polling
End FadeInOverlay anim
[Responsible seems to be a <class 'main.MainMenu'> instance]
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Leaving main menu, shutdown
