[Projekt] Great Fleet Battles (Android)

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Irony
Beiträge: 3
Registriert: 07.05.2012, 17:31
Echter Name: Peter Eisenmann

[Projekt] Great Fleet Battles (Android)

Beitrag von Irony »

Hi! Ich hab den Text hier von einer anderen Seite übernommen, darum ist er in Englisch; hoffe das ist in Ordnung.
*Update* Spiel ist fertig. Viel Spaß!

https://play.google.com/store/apps/deta ... leetbattle

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Our mission: Create the best mobile battleship-type game

When you think 'battleship'*, you may think "A8 - splash - B5 - hit - B4 - splash - D9 - yaaaawn. (Or maybe, these days you are thinking something with aliens and Rihanna.)
We took the core concept of the game - two fleets, turn-based, simple to learn - and fed it some steroids! Faster, more strategic, a lot more exciting - you will never think of Battleship the old way.

The Idea

After searching the Android Market (or "Google Play" as it's now called), one thing was pretty obvious: There seems to not be a single solid, fun, complete and challenging Battleship game. One that's great for single- and multiplay. With a lot of playmodes, as well as a real campaign. With fine graphics and blasting sounds. Blutooth support. No spamware or expensive in-app purchases.

And, the most important thing: No game seems to go bold with the mechanics. It's always the same old game. If you like that, that's great, and of course you can play Fleet Battles with classic rules if you want to. But the heart of this game lies in its beefed up core gameplay.
  • Fire up to seven blasts at once - the bigger your ship, the bigger the bang!
  • Use the bomber to sink enemy vessels with a single hit
  • Find your targets with the submarine's sonar
  • Beef up your fleet using fleet stars (no real money involved)


The Ships

Below you see the most important units in the game. There are a few more, but you'll have to find out yourself what they are!


Patrol Boat

This is your least powerful vessel, but its small size makes it hard to track.

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Destroyer

Firing two shots at once, the destroyer is perfect to destroy small or damaged enemy ships.

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Cruiser

The cruiser fires three shots in a diagonal pattern. This makes it a great choice for finding enemy vessels, not so much for destroying them.

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Battleship

With four main batteries, the mighty battleship is one of the most powerful units on the sea.

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Submarine

While small and weak, the ability to detect enemy ships with its sonar makes the u-boat an invaluable addition to any fleet.

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Carrier

The aircraft carrier itself is no very well armed, but it launches a bomber that can destroy any ship with a single hit. If you know where to drop your load :roll:

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Project Info

Team size
One + Beta testers + plus an external source for the fine ship graphics.

Budget
200 € for the graphics

Man hours
350-400

Built on
Eclipse, Gimp, Audacity. Support these great free tools
Uses a few ressources under Public domain or creative commons license from clker.com and freesound.org

Technology
Standard android libraries; No engine used.

Status
We are starting beta phase these days. Planned release date is May 20th.


Screens

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Zuletzt geändert von Irony am 26.05.2012, 22:23, insgesamt 1-mal geändert.
ZELPAD

Re: [Projekt] Great Fleet Battles (Android)

Beitrag von ZELPAD »

schaut gut aus!
Zuletzt geändert von ZELPAD am 28.05.2012, 15:29, insgesamt 1-mal geändert.
Irony
Beiträge: 3
Registriert: 07.05.2012, 17:31
Echter Name: Peter Eisenmann

Re: [Projekt] Great Fleet Battles (Android)

Beitrag von Irony »

Zuletzt geändert von Irony am 27.05.2012, 09:30, insgesamt 1-mal geändert.
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Artificial Mind
Establishment
Beiträge: 802
Registriert: 17.12.2007, 17:51
Wohnort: Aachen

Re: [Projekt] Great Fleet Battles (Android)

Beitrag von Artificial Mind »

Der Link ist einem kopipe zum Opfer gefallen.
Irony
Beiträge: 3
Registriert: 07.05.2012, 17:31
Echter Name: Peter Eisenmann

Re: [Projekt] Great Fleet Battles (Android)

Beitrag von Irony »

Danke. War schon etwas müde gestern ...
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